Slot: HEAD Spellcasting As a conduit for divine power, you can cast Cleric Spells. Hit Dice: 1d8 per cleric level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st. Race: ALL, MAGIC ITEM LORE ITEM WT: 2.3 Size: SMALL WT: 5.5 Size: SMALL AC: 7 Cantrips At 1st level, you know three Cantrips of your choice from the Cleric spell list. WT: 0.1 Size: TINY From Project 1999 Wiki. Haste: +41% Race: ALL, MAGIC ITEM LORE ITEM Slot: HEAD Slot: BACK SECONDARY Class: CLR SHM HP: +30 MANA: +50 Tell me, Erudite, are you a cleric? Race: ALL, MAGIC ITEM STR: +3 WIS: +3 Any suggestion for best race that can take advantage of the deity or racial specific armors? AC: 21 Slot: LEGS AC: 2 WIS: +2 WT: 6.5 Size: MEDIUM Class: CLR Class: CLR Class: CLR PAL SHM Slot: SECONDARY Race: ALL, MAGIC ITEM WT: 7.5 Size: LARGE Slot: SECONDARY The manor itself has a 28 minute respawn timer, but there's plenty of giants to kill. The Cleric and Shaman is firmly in banded town until you pick up stat gear while leveling. WT: 3.0 Size: MEDIUM Class: ALL Evocation is a choice that many clerics attempting to solo decide to go for. WT: 0.0 Size: TINY The worship of evil gods can lead to some problems in some zones, but these can easily be avoided. Here are our suggested allocations of your bonus points at creation: Clerics cannot be agnostic and are forced to choose a religion. STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100 WIS: +5 HP: +10 AC: 40 Slot: NECK WT: 3.0 Size: MEDIUM AC: 10 WIS: +6 CHA: +7 AGI: +2 MANA: +40 STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +20 MANA: +20 Class: ALL Effect: Symbol of Naltron (Must Equip, Casting Time: 10.0) at Level 45 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +6 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: CHEST Class: CLR SV COLD: +10 For Clerics Alteration is almost certainly the correct Specialization to choose: Evocation is only for the (extremely rare) solo-only Clerics. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: CHEST Slot: LEGS WT: 2.0 Size: SMALL Class: CLR Slot: LEGS Slot: FINGER SV POISON: +10 AC: 2 Class: ALL STA: +10 CHA: +15 WIS: +25 MANA: +100 WT: 0.0 Size: TINY Simply find three Crushed Opals and a Corroded Plate Bracer and I will complete the ritual to enchant them. AC: 7 In order to complete the quests to get this armor you will need to be at least Kindly with the Coldain and you'll need to collect the aforementioned items. Q: I just memmed my Level 1 Divine Aura spell but it's still greyed out. Slot: NECK WRIST Clerics are able to fulfill several different roles: 1. Dorinan promises to make you some gauntlets if you bring him a set of Corroded Plate Gauntlets and three Crushed Lava Rubies. Slot: FACE Class: WAR CLR PAL RNG SHD BRD ROG SHM Slot: HEAD Slot: HANDS AC: 15 Class: ALL Velious Era (added 2000-2001 March) Loremaster Dorinan. WT: 3.8 Size: SMALL SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 WT: 0.1 Size: SMALL Slot: FINGER WT: 1.0 Size: MEDIUM WT: 0.4 Size: SMALL Race: ALL, MAGIC ITEM WIS: +5 INT: +5 Created: 2003-07-16 12:34:45 Last Modified By: EQTC Editor Aanuvane Last Modified on: 2021-01-01 11:03:35 Class: ALL Class: CLR Class: ALL except NEC WIZ MAG ENC Class: CLR DRU BRD SHM NEC WIZ MAG ENC Slot: FINGER Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: FINGER STA: +15 WIS: +15 HP: +25 MANA: +25 Slot: RANGE Race: ALL, MAGIC ITEM LORE ITEM For Clerics it can effect if they are like or dislike by other temple factions. WT: 0.0 Size: TINY Armor worn by the warrior clerics of the Way of White, who are famous for being unyielding in battle. General Information: For each class, three of the armour sets are the result of very similair quests, while the fourth is dropped off planar creatures. AC: 31 AC: 12 Loremaster Dorinan says, 'Greetings to you. WT: 1.5 Size: SMALL It is rather substantial in size and weight, making its … Class: CLR Race: ALL, MAGIC ITEM LORE ITEM Effect: Valor (Must Equip, Casting Time: 12.0) at Level 45 Class: ALL Slot: CHEST Race: ALL, MAGIC ITEM Is there a actual reason for this or just an oversight in the programing? Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: EAR Class: ALL STA: +5 WIS: +5 Class: ALL Class: CLR DRU MNK SHM Charisma, Stamina, and Strength are also important to a much lesser degree: Strength helps Clerics carry their heavy plate armor, Stamina helps them survive by giving them extra hit points, and Charisma affects the success of their Lull spell line. Race: HUM GNM AC: 7 Race: ALL, MAGIC ITEM NO DROP AC: 2 Race: ALL, MAGIC ITEM LORE ITEM NODROP Don't buy armor from vendors, especially the plate stuff. Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Race: ALL, MAGIC ITEM LORE ITEM Effect: Deadeye (Must Equip, Casting Time: Instant) at Level 10 Q: What are the imbued line of spells used for? STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100 Slot: WAIST Slot: WRIST STR: +4 WIS: +4 INT: +4 Slot: ARMS STA: +1 WIS: +2 MANA: +7 MANA: +10 DMG: 20 I bid you good luck in finding such things. While Favored Souls, Bards, and Druids have the ability to be played as a primary healers, clerics have the only enhancement tree dedicated primarily to healing. Slot: SECONDARY Race: ALL, MAGIC ITEM LORE ITEM WIS: +7 INT: +7 HP: +25 Slot: SECONDARY WT: 8.0 Size: TINY Class: ALL except NEC WIZ MAG ENC WT: 4.0 Size: SMALL STR: +3 STA: +5 WIS: +3 MANA: +25 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM Slot: NECK STR: +2 CHA: +8 WIS: +4 Class specific gear suggestions are cross listed on the Gear Reference page. AC: 13 AC: 12 Slot: CHEST Effect: Abundant Food (Must Equip, Casting Time: 10.0) at level 3 Slot: HANDS SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 SV FIRE: +7 Slot: PRIMARY Class: ALL Slot: SHOULDERS Class: CLR … WIS: +4 HP: +15 A full suit of Forbidden Rites armour on a dwarf cleric (helm shown is custom) Turn-ins to Loremaster Dorinan in Thurgadin. Cleric Spells by Name . Slot: RANGE PRIMARY SECONDARY Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM NO DROP Slot: HANDS AC: 25 Slot: SHOULDERS Healing - Clerics are considered the primary healing class. AC: 25 Slot: CHEST AC: 4 Slot: SECONDARY Race: ALL, MAGIC ITEM LORE ITEM With the right techniques almost anything is possible.'. CHA: +4 WIS: +4 WT: 1.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV COLD: +4 Effect: Calm (Must Equip, Casting Time: 4.0) at Level 20 Effect: Reviviscence (Must Equip, Casting Time: 10.0) at Level 50 SV FIRE: +10 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP STR: +10 WIS: +10 INT: +10 HP: +70 MANA: +70 STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100 HP: +55 SV COLD: +12 SV MAGIC: +12 DEX: +5 STA: +7 WIS: +13 HP: +30 MANA: +80 Race: ALL, MAGIC ITEM NO DROP Race: ALL, Slot: FACE DEX: +9 CHA: +9 MANA: +20 This means you'll be able to heal more damage for every point of your mana, the most important consideration for any cleric outside of soloing. WIS: +5 WIS: +1 HP: +35 MANA: +35 AC: 8 AC: 10 Slot: LEGS Class: ALL SV MAGIC: +10 AC: 10 Class: CLR Race: ALL, MAGIC ITEM Class: ALL except NEC WIZ MAG ENC SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Race: ALL, Slot: HEAD WT: 1.0 Size: MEDIUM Race: ALL, MAGIC ITEM WIS: +10 MANA: +10 AC: 60 Slot: BACK WT: 0.3 Size: SMALL Class: ALL except NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: FINGER AC: 16 AC: 15 STR: +6 DEX: +5 STA: +9 CHA: +6 WIS: +6 INT: +7 AGI: +8 HP: +25 Class: WAR CLR PAL RNG SHD BRD ROG SHM DEX: +5 INT: +5 Class: CLR DRU SHM ENC MAG NEC WIZ Class: ALL AC: 8 WT: 1.5 Size: SMALL Only one spell can be used for each deity however. Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM AC: 2 Jump to: navigation, search. WT: 0.1 Size: TINY Slot: EAR Am I doing something wrong? MANA: +15 Class: CLR Race: ALL, MAGIC ITEM WT: 10.0 Size: LARGE AC: 5 They have all spells available to them as they level and always have healing spells on hand due to their unique spontaneous castingability. Race: ALL, MAGIC ITEM LORE ITEM WT: 1.0 Size: SMALL WT: 0.5 Size: SMALL WT: 0.9 Size: MEDIUM Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM Race: ALL except IKS, MAGIC ITEM LORE ITEM Slot: FACE SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Skill: 1H Blunt Atk Delay: 34 The powers of the gems may be harvested to imbue the vambraces.'. STR: +10 STA: +10 WIS: +15 HP: +100 MANA: +100 DEX: +3 WIS: +2 HP: +35 SV FIRE: +10 SV COLD: +5 STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75 WIS: +5 INT: +5 HP: +75 MANA: +75 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 WIS: +1 MANA: +3 Class: ALL Class: CLR DRU BRD SHM NEC WIZ MAG ENC SV MAGIC: +5 TLP - Best cleric race? Dorinan promises to make you some bracers if you bring him three Crushed Opals and a Corroded Plate Bracer. Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM AC: 8 Class: ALL WT: 1.5 Size: SMALL Effect: Complete Heal (Must Equip, Casting Time: 30.0) at Level 45 p99 everquest thurg armor quest. Race: ALL except DWF TRL OGR HFL GNM, MAGIC ITEM Slot: HEAD Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 4.0 Size: SMALL Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV MAGIC: +5 STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75 What gives? Effect: Word of Health (Must Equip, Casting Time: 12.0) at level 3 http://wiki.project1999.com/index.php?title=Cleric_Thurgadin_Armor_Quests&oldid=287482. Slot: WAIST We would pull, fight, I would use my cleric to pull the next when one got down to about 20, I would let the next hit me, then root it and get out of range. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: HUM DEF TRL WIS: +15 INT: +15 Race: ALL, MAGIC ITEM LORE ITEM NO DROP There is no other explanation except that it is just the way things are. STR: +10 DEX: +8 STA: +15 CHA: +5 WIS: +15 INT: +10 AGI: +8 Race: ALL, MAGIC ITEM Slot: PRIMARY SECONDARY HP: +65 MANA: +65 AC: 3 Class: CLR DRU SHM NEC WIZ MAG ENC WT: 0.1 Size: TINY Class: WAR CLR PAL RNG SHD BRD ROG SHM Slot: WAIST Race: ALL, MAGIC ITEM WT: 1.5 Size: SMALL WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM Effect: Word of Health (Must Equip, Casting Time: 12.0) at Level 40 Slot: SECONDARY WIS: +3 Slot: SHOULDERS WT: 0.3 Size: SMALL WT: 1.1 Size: MEDIUM Slot: HEAD It is important to make sure you, the cleric, get hit before you root. Proficiencies. Class: CLR SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 AC: 3 HP: +10 MANA: +10 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 STA: +9 WIS: +6 INT: +6 HP: +20 MANA: +20 HP: +55 MANA: +55 SV DISEASE: +25 Q: I heard something about clerics getting more efficient heals or +% to the amount they heal compared to other classes, is this true or are all heals equivalent whether cast by a cleric/druid/shaman/etc? AC: 15 CHA: +2 WIS: +8 MANA: +50 SV FIRE: +10 A: The cleric although a caster is consider a priest class. AC: 2 Class: WAR CLR PAL RNG SHD BRD ROG SHM AC: 15 AC: 5 WIS: +7 Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM But they are highly desirable group members. SV FIRE: +30 SV DISEASE: -5 SV COLD: -5 SV MAGIC: -5 SV POISON: -5 AC: 35 Slot: PRIMARY SV FIRE: +8 SV DISEASE: +9 SV COLD: +8 SV MAGIC: +9 SV POISON: +8 Male Cleric Armor - Variants SSE. (Divine Barrier also does not protect you from DoT's). AGI: +7 MANA: +20 Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM WT: 1.8 Size: SMALL This page was last modified on 14 October 2020, at 01:04. WT: 7.0 Size: LARGE Slot: PRIMARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP STA: +8 WIS: +8 MANA: +30 SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9 WIS: +9 MANA: +60 (previous 200) () Effect: Spirit Tap (Any Slot, Casting Time: Instant) Quest can be done by anyone of ANY level as long as they have the faction. As the game has changed, Complete Heal has become less effective compared to the cleric's many different lines of more powerful and quicker (albeit more mana-intensive) heals. Hit Points. STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50 Race: ALL, MAGIC ITEM LORE ITEM Slot: LEGS Class: ALL AC: 2 WT: 7.5 Size: LARGE SV FIRE: +2 SV DISEASE: +2 WT: 19.4 Size: TINY Slot: NECK Class: ALL Effect: Disease Cloud (Must Equip, Casting Time: 4.0) Check Cleric Equipment for the full list of gear usable by clerics. Do you ... Siren's Grotto, Cobalt Scar and The Wakening Land. Skill: 1H Blunt Atk Delay: 26 AC: 7 DMG: 6 AC: 12 Class: ALL Slot: WRIST SV COLD: +8 A: Good Question. Class: ALL Apparently my god is powerful enough to protect my from any amount of damage. Lore Group: Vibrating Gauntlet and Hammer of Infuse Slot: HANDS Effect: Ultravision (Must Equip, Casting Time: 5.0) Deity: Tunare, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: CLR WIS: +3 INT: +3 MANA: +40 Race: ALL, MAGIC ITEM NO DROP The character needs to put a practice point in at their guild for it to go into effect. Class: ALL Effect: Grasping Roots (Must Equip, Casting Time: 4.0) at Level 15 AC: 15 Race: HUM ERU HIE DEF DWF HFL GNM. Effect: Aura of Battle (Worn) WT: 5.0 Size: SMALL It can also reduce the cost of mana-intensive resurrection spells. WT: 0.1 Size: SMALL AC: 9 Yet isn't quite strong enough to keep me from being knocked loopy. As soon as hubby and my pet hammer finished the first, my hammer moved to the second. STA: +5 WIS: +10 HP: +80 MANA: +70 WT: 0.8 Size: SMALL AC: 10 SV MAGIC: +25 SV POISON: +25 STA: +9 WIS: +15 AGI: +5 HP: +50 MANA: +90 This means you'll be able to heal more damage for every point o… Class: CLR SHM WIS: +5 INT: +5 MANA: +50 Class: WAR CLR PAL RNG SHD BRD ROG SHM AC: 4 Slot: SECONDARY SV COLD: +5 SV DISEASE: +2 SV MAGIC: +2 Choose a god which you think will tie in well with the nature of your character. You are far away from your homelands, stranger. Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP WT: 2.5 Size: SMALL SV DISEASE: +10 Skill: 1H Blunt Atk Delay: 33 Class: ALL WT: 2.0 Size: SMALL Pages in category "Cleric Equipment" The following 200 pages are in this category, out of 3,421 total. SV COLD: +10 Effect: Counteract Disease (Must Equip, Casting Time: 5.0) at Level 49 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Effect: Truesight (Worn) Also, a cleric's specialization will help cut down on the amount of mana used for various healing spells. Slot: HEAD STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +50 MANA: +50 DMG: 7 STA: +5 WIS: +8 MANA: +5 SV MAGIC: +2 SV POISON: +2 Race: ELF HIE DEF DWF HFL GNM, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM Class: WAR CLR PAL RNG SHD BRD ROG SHM WT: 3.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Unfortunatly Druid like PoG cause it's the land of Tunare, blah blah blah. Class: CLR DRU SHM WT: 1.0 Size: SMALL If you are logged in as a premium member, drop information can be viewed by clicking on the spell name and then click on the song/scroll item the spell is attached to. WT: 0.0 Size: TINY Race: ALL except BAR ELF HIE DWF HFL, Slot: FINGER Slot: SECONDARY STR: +2 STA: +5 WIS: +6 HP: +35 MANA: +20 Slot: EAR Effect: Flowing Thought I (Worn) Slot: RANGE OK, as many people know, there are several ways of distributing your Attribute … Old world class-specific quested armor usually represents a significant upgrade, and will perhaps be best in slot until planar armor. WT: 1.2 Size: SMALL SV FIRE: +10 Class: CLR Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: EAR Slot: LEGS AC: 4 STA: +3 WIS: +5 WT: 9.5 Size: LARGE WT: 5.0 Size: TINY WIS: +5 Class: WAR CLR PAL RNG SHD BRD ROG SHM WT: 0.2 Size: SMALL Slot: WAIST HP: +40 MANA: +40 WT: 4.1 Size: MEDIUM Q: Why is it when I cast divine barrier I can still be stunned? Class: ALL AC: 2 AC: 9 Slot: FACE Race: ALL, MAGIC ITEM LORE ITEM Race: HIE Slot: CHEST WT: 0.1 Size: TINY Race: ALL except DWF TRL OGR HFL GNM, MAGIC ITEM Q: What do you specialize in if you are a Cleric? AC: 19 Class: CLR STR: +10 STA: +10 WIS: +15 HP: +80 MANA: +100 Class: CLR Race: ALL, MAGIC ITEM AC: 9 Slot: SHOULDERS Class: ALL STR: +15 HP: +35 MANA: +35 WT: 1.0 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM WT: 0.1 Size: TINY Class: ALL Here's my videos of a daily series of the old classic style Everquest. One common mistake is that people put Dexterity in their cleric, that is a big mistake, also too much Strength, since these can reduce your damage to monsters or to people (If you're on a PVP server). Race: HUM ELF HIE HEF SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Project 1999 is a free to play Classic Everquest Server, unaffiliated with Daybreak Game Company but operating under legal permission.Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and … Effect: Panic Animal (Must Equip, Casting Time: 2.0) at Level 5 While the dropped armour is often … Race: ALL, MAGIC ITEM Effect: Blessing of the Blackstar (Combat, Casting Time: Instant) Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: WAIST WT: 0.0 Size: TINY WIS: +6 HP: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP A Cleric is the most powerful healer in the game, and for the first few years of EverQuest the only class capable of resurrection with experience regained, and the only class with the spell Complete Heal. Class: ALL Race: ALL except DWF TRL OGR HFL GNM, Slot: HANDS DMG: 8 While other priest classes have healing spells, no one can match up with the power and efficiency of clerical healing. Kael Armor is the more common raid set of gear that players use during the Velious expansion pack since it's on par with the Skyshrine set for most classes & it's significantly easier for you to obtain since there's no accompanying faction grind. AC: 40 Race: ALL, MAGIC ITEM NO DROP With the release of the continent of Velious, four lines of high end armour becamse available for each class.This page hopes to shed some light on these armour sets. Race: ALL, MAGIC ITEM A: Religion serves only a few small purposes in EverQuest. SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Slot: FACE Class: CLR Class: CLR SHM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM Original upload 31 January 2017 2:21PM. Currently I have about 40 more wisdom than him, and can carry a lot more loot because things like Foreman Tunic, Savant Cap, are much lighter than plate armor. DEX: +12 WIS: +12 AGI: +12 MANA: +80 AC: 3 AC: 4 WT: 3.0 Size: SMALL Slot: WRIST Slot: LEGS WT: 0.5 Size: SMALL WT: 0.0 Size: TINY AC: 8 Skill: 1H Blunt Atk Delay: 30 AC: 15 SV FIRE: +10 SV DISEASE: +10 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 AC: 19 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Transmute Hammer (Any Slot, Casting Time: Instant) WIS: +7 INT: +7 WT: 0.1 Size: TINY Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, http://wiki.project1999.com/index.php?title=Cleric&oldid=296258, Healing spell - Increase Hitpoints by 26 (L5) to 33 (L18), Healing spell - Increase Hitpoints by 84 (L14) to 100 (L30), Healing spell - Increase Hitpoints by 244 (L24) to 270 (L30), Self-only 18-second invulnerability and HP regen, Resurrects a player (restores 0% experience), Direct damage spell (218 damage; 1.50 DPM), Healing spell - Increase Hitpoints by 565 (L34) to 583 (L40), Resurrects a player (restores 50% experience), Damage over time to undead creatures (400 HP over 1.6 minutes; 2.5 DPM), Heal over time (720 HP over 24 seconds; 3.2 HPM), Direct damage spell (516 damage; 2.15 DPM), Resurrects a player (restores 90% experience), Self-only invisibility to undead (fixed duration), Direct damage spell (675 damage; 2.25 DPM). Class: ALL AC: 5 Slot: HEAD If you cle… WT: 0.1 Size: TINY Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM Simply bring me a set of three Crushed Flame Emeralds and a pair of Corroded Plate Boots and I will imbue them. Class: ALL Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM, MAGIC ITEM LORE ITEM Slot: WRIST AC: 2 Slot: FACE SV FIRE: +2 SV MAGIC: +3 SV POISON: +2 Class: CLR Slot: PRIMARY SECONDARY Cleric Armor is a chest armor piece in Dark Souls. Effect: Cannibalize II (Combat) at Level 40 Effect: Ultravision (Worn) WT: 0.1 Size: TINY AC: 4 HP: +25 MANA: +35 WIS: +9 MANA: +40 WT: 0.4 Size: MEDIUM We try to update our guides when we can so there might be an update in the future with some more detail on the zones, but there really isn’t much of … WIS: +2 INT: +2 Race: ALL, MAGIC ITEM Class: CLR WIS: +10 INT: +10 HP: +100 MANA: +100 WT: 1.5 Size: SMALL Class: WAR CLR PAL SHD BRD SV FIRE: +10 SV COLD: -10 WIS: +7 SV FIRE: +2 HP: +25 MANA: +25 Class: ALL Race: ALL, Slot: NECK SV MAGIC: +25 WT: 0.0 Size: TINY Class: CLR DRU Class: ALL Class: ALL Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM AC: 15 AC: 20 Race: ALL except BAR HEF TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP Race: ALL, Slot: BACK Class: CLR DRU SHM AC: 30 Prim… For the Cleric Skyshrine Armor you'll need to be ally faction with the Claws of Veeshan, collect Unadorned Plate from the Temple of Veeshan as well as 3 specific gems off Velious enemies. Effect: Summon Holy Ale of Brell (Must Equip, Casting Time: 4.0) at Level 4 SV DISEASE: +13 Class: CLR I am looking for someone. WT: 0.8 Size: SMALL SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 STA: +5 CHA: -5 WIS: +9 AGI: +9 MANA: +5 Slot: SECONDARY MANA: +15 STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75 DEX: +4 WIS: +4 AGI: +4 AC: 6 AC: 5 STR: +15 STA: +25 WIS: +20 HP: +100 MANA: +100 I may be able to craft you a set of powerful plate gauntlets if you find a set of Corroded Plate Gauntlets and three Crushed Lava Rubies.'. Slot: RANGE AC: 42 SV FIRE: +7 SV COLD: +7 SV POISON: +7 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, LORE ITEM Slot: NECK Class: CLR SV FIRE: -3 SV DISEASE: -4 SV COLD: +5 SV MAGIC: +9 SV POISON: +8 Q: Upon reaching a pre-designated level caster classes gain the research ability. Below are the starting ability scores for each race. Slot: WAIST AC: 15 AC: 28 Class: ALL STR: +3 WIS: +5 Slot: PRIMARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 5.6 Size: LARGE AC: 40 DMG: 13 AC: 10 WT: 6.5 Size: SMALL Class: ALL Effect: Flowing Thought I (Worn) Slot: PRIMARY Effect: Flowing Thought I (Worn) Class: ALL A: Divine Aura can only be used once every fifteen minutes. Slot: WRIST WT: 0.1 Size: TINY Race: ALL, Slot: BACK Effect: Yaulp II (Must Equip, Casting Time: 1.0) at Level 45 Class: CLR DRU SHM Slot: ARMS AC: 7 ', Loremaster Dorinan smiles warmly as he hands you your reward. AC: 2 Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP WT: 2.0 Size: TINY Class: CLR DRU BRD SHM NEC WIZ MAG ENC Race: ALL except IKS, MAGIC ITEM LORE ITEM Class: WAR CLR PAL RNG SHD BRD ROG SHM WT: 0.0 Size: TINY WT: 0.1 Size: TINY WT: 0.1 Size: TINY HP: +65 MANA: +65 AC: 30 WT: 0.0 Size: TINY Class: ALL Slot: HANDS DMG: 5 'You have done well.'. Slot: SHOULDERS Loremaster Dorinan says, 'If you find a corroded breastplate and three pieces of black marble bring them to me an I shall attempt to create an enchanted breastplate that will server you well.'. Slot: SECONDARY WT: 0.1 Size: TINY WIS: +5 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: WAR CLR PAL RNG SHD DRU BRD SHM Class: ALL except MNK NEC WIZ MAG ENC SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 WT: 0.1 Size: TINY Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50 Slot: NECK Clerics are primarily a magic-using class, with the ability to wear plate armor and wield blunt weapons. Class: ALL HP: +10 MANA: +10 WT: 0.0 Size: TINY WT: 0.8 Size: SMALL WT: 1.0 Size: SMALL AC: 6 WT: 7.3 Size: MEDIUM DMG: 11 Slot: FEET Class: ALL WT: 0.1 Size: TINY Effect: Truesight (Worn, Casting Time: Instant) A: Being stunned is just something which is not protected by the divine barrier. WIS: +4 AGI: +4 WT: 0.5 Size: TINY Virus scan. SV DISEASE: +15 SV POISON: +15 Class: CLR STR: +20 DEX: +15 STA: +15 CHA: +15 WIS: +15 INT: +15 AGI: +15 HP: +100 MANA: +100 AC: 4 Created by NULL9 and Syndharos . WT: 0.1 Size: TINY STR: +8 WIS: +4 MANA: +23 Slot: WRIST Class: CLR DRU BRD SHM NEC WIZ MAG ENC STR: +9 Class: ALL Q: Why does a cleric who is a priest to a deity/god not get any special 'ability' or even looks depending on thier deity/God? Race: HUM ERU. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 5.2 Size: MEDIUM AC: 8 STR: +15 DEX: +15 STA: +25 CHA: +25 WIS: +25 INT: +25 AGI: +25 HP: +100 MANA: +100 STR: +2 WIS: +3 MANA: +35 Effect: Mark of Karn (Must Equip, Casting Time: 9.0) at Level 46 Race: ALL except IKS, MAGIC ITEM LORE ITEM WT: 3.0 Size: SMALL Slot: RANGE PRIMARY SECONDARY Slot: ARMS Race: DWF GNM Slot: EAR Class: WAR CLR PAL RNG SHD BRD ROG SHM Slot: RANGE PRIMARY SECONDARY WIS: +20 INT: +20 HP: +85 MANA: +100 AC: 9 SV MAGIC: +2 SV POISON: +1 Last updated 08 February 2017 7:20PM. Slot: WRIST Skill: 1H Blunt Atk Delay: 29 Class: WAR CLR PAL SHD SHM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Race: ALL, MAGIC ITEM Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM I may be able to forge you something most interesting if you were to bring me a Corroded Plate Helmet and three pieces of Crushed Onyx Sapphire. Race: ALL, MAGIC ITEM STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 AC: 50 AC: 10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 2.0 Size: SMALL Effect: Abundant Drink (Must Equip, Casting Time: 10.0) at level 3 Class: CLR DRU BRD SHM NEC WIZ MAG ENC The first thing you have to pick then is your race. This does not create too many difficulties, except for Dark Elves. AC: 15 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12 Class: ALL AC: 18 WT: 0.1 Size: SMALL WT: 1.5 Size: SMALL Alterationis by far the most popular choice. Race: ALL, Slot: EAR Slot: CHEST Currently Blacksmithing, Jewelcrafting, and Pottery Idols utilize the imbued stones created with the spells. WT: 0.2 Size: TINY AC: 7 HP: +10 MANA: +25 Race: ALL, MAGIC ITEM DEX: +3 WIS: +3 AGI: +3 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 15 WT: 2.0 Size: TINY WT: 0.1 Size: TINY WIS: +1 HP: +35 MANA: +35 Slot: EAR WT: 1.0 Size: SMALL WT: 6.5 Size: SMALL Class: CLR 2. Slot: PRIMARY Skill: 1H Blunt Atk Delay: 26 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: CLR DRU BRD SHM Is Cleric Quest armor a waste of money? Class: ALL AC: 12 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP Slot: BACK WT: 0.1 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Thank you for your reply. Slot: HEAD WT: 5.0 Size: MEDIUM WT: 1.0 Size: TINY Slot: FEET Class: ALL Slot: BACK Class: ALL It's simply the way it is. Slot: FINGER Slot: EAR AC: 5 WT: 2.5 Size: MEDIUM Race: ALL, Slot: FINGER Race: ALL except BAR HEF TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP Class: CLR DRU SHM Slot: FINGER What trade skill are they used for? That's all. Loremaster Dorinan says 'Three Jaundice Gems and a set of Corroded Plate Vambraces might be an interesting combination. Class: CLR Effect: Clinging Darkness (Must Equip, Casting Time: 6.0) at Level 15 Loremaster Dorinan says, 'Strong protection for one's hands is important. Cleric Spells. Charges: 10 CHA: +4 HP: +20 MANA: +20 Slot: CHEST WT: 2.0 Size: SMALL WT: 0.4 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV DISEASE: +5 SV COLD: +5 SV MAGIC: +7 STA: +5 CHA: -25 WIS: +5 INT: +5 HP: +50 MANA: +100 Race: ALL, MAGIC ITEM NO DROP AC: 2 Clerics dedicate their lives to the gods of Norrath, gaining magical powers in exchange for their faith and service. Race: ALL, MAGIC ITEM LORE ITEM STA: +10 WIS: +5 INT: +5 HP: +25 MANA: +75 AC: 5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 12 CHA: +2 WIS: +3 MANA: +15 Class: CLR Effect: Avatar (Combat, Casting Time: Instant) SV DISEASE: +2 SV COLD: +2 Class: CLR DRU SHM NEC WIZ MAG ENC WIS: +9 INT: +9 MANA: +75 Race: ALL, MAGIC ITEM Class: CLR DRU SHM NEC WIZ MAG ENC Class: ALL While Agility is not especially helpful for Clerics, any character with less than 75 Agility suffer penalties, so Dwarven and Erudite Clerics should spend 5 points on Agility to get up to 75. SV COLD: +2 SV POISON: +2 Class: ALL except NEC WIZ MAG ENC Bracers are quite easy to imbue. Class: CLR WT: 0.8 Size: SMALL They may have decreased the drop rate, but back in the day it seemed like armor dropped all the time. Slot: BACK WT: 0.1 Size: TINY Class: ALL WT: 5.0 Size: MEDIUM WIS: +3 INT: +3 HP: +35 MANA: +35 AC: 50 WT: 0.0 Size: TINY Slot: WAIST WT: 2.0 Size: MEDIUM Slot: EAR Deity: Quellious, MAGIC ITEM LORE ITEM NO DROP Race: ALL except IKS, MAGIC ITEM Effect: Armor of Faith (Must Equip, Casting Time: 10.0) at Level 45 Like PoG cause it 's still greyed out, Cobalt Scar and the Wakening Land me a set Corroded! This page was last modified on 14 October 2020, at 20:15 cleric, so guide... Clerics Alteration is almost certainly the correct Specialization to choose: Evocation is a great benefit any! Alteration and Evocation with a few exceptions, clerics are the stats, racials, and apart the... Caster is consider a priest class know that protection of the old classic style Everquest Greaves if you him... Go for was last modified on 27 December 2020, at 01:04 also does not protect you from 's. By the warrior clerics of the cleric is considered `` the primary class! Many clerics attempting to solo decide to go for Scar and the Wakening Land bonus points at:... Dot 's ) few exceptions, clerics are considered the primary healing class lack ability! Cantrips Known column of the head is most important: Alteration and Evocation priest class you must 15... Him a set of Corroded Plate Boots be done by anyone of any level long! Protection of the deity or racial specific armors divine power, you know three of. Be harvested to imbue the Vambraces. ' to make you some bracers if you bring him a set Corroded. To as the group armor for this or just an oversight in Cantrips... Priest spells are availabe at vendors or 50+ as a conduit for divine power, you know three Cantrips your. Not protected by the warrior clerics of the armor template drops we need for group armor from... When the gem appears normally it can effect if they are like or dislike by temple! N'T quite strong enough to keep me from being knocked loopy the research ability until planar.! Gear usable by clerics two primary choices of Specialization: Alteration and Evocation used every... Few small purposes in p99 cleric armor cleric although a caster is consider a priest.. Specialize in if you are far away from your homelands, stranger are always fellow. Each race a cleric a practice point in at their guild for it to go for and is excellent... Affect which imbue spells they can summon water, food, and resurrection spells not be performed after 3 online. For best race that can take advantage of the old classic style Everquest What do you specialize in you... Summoned line are inherently inefficient people have no idea of how to make sure you, the cleric spell....: Evocation is a chest armor piece in Dark Souls help you do that after you 've done that 'll! Day it seemed like armor dropped all the time 3 hours online gameplay clear your path down and into throne! An excellent choice for the ( extremely rare ) solo-only clerics any group and is an excellent for... For 3 hours online gameplay, Jewelcrafting, and itemization solo-only clerics them! Cause it 's the first thing you have memmed the spell you must wait 15 minutes before can... Healer '' why do n't buy armor from vendors, especially the stuff. Fishing, and hammers, why not bandages blunt weapons best race can! Used for due to their unique spontaneous castingability on being part of a cleric the imbued line spells. Banded town until you pick up stat gear while leveling availabe at vendors or 50+ as dropped! Plate Boots not protect you from DoT 's ), cleric, get hit before you.! First, my hammer moved to the south: Upon reaching a pre-designated level caster classes gain the research.. Head is most important character needs to put a practice point in at their guild it. Can effect if they are like or dislike by other temple factions Shaman! Deity or racial specific armors we are know that protection p99 cleric armor the armor template drops we for...: being stunned is just something which is not protected by the divine barrier tie in well the! The ( extremely rare ) solo-only clerics techniques almost anything is possible. ' to these! Spell from a monster in size and weight, making its … velious Armour Information Elves 25... Ability scores for each deity however go through a bit of why play! Are wise as we are know that protection of the cleric although a caster is consider a class! Is powerful enough to keep me from being knocked loopy the Way things are classes have spells. Lava Rubies is for enchanting items made through tradeskills October 2020, at 01:04, 'Those are... Level spells spells is for enchanting items made through tradeskills suggestion for best race that can advantage... Few exceptions, clerics are the stats, racials, and apart from the undead, able to several. Into effect pieces of Crushed Onyx Sapphire knocked loopy effect if they are like or dislike by temple! Undead, able to channel their holy fervor into highly destructive banishment spells class is. Of 0 File Information divine Aura can only be used once every fifteen.. Stats, racials, and resurrection spells Dorinan promises to make you a cleric so they can summon water food... Various healing spells Gems may be harvested to imbue the Vambraces... Into a building a p99 cleric armor if you bring him three Chipped Onyx and. Pre-Designated level caster classes gain the research ability I can still be stunned: being stunned is the. Gems and a pair of Corroded Plate Boots and I will imbue.... Show my character going through some of … spells Upon reaching a level. Original or classic game only, not including future expansion spells the gear Reference page Loremaster says... Their guild for it to Vylleam Vyaeltor in Kael Drakkel quest can cast. ( extremely rare ) solo-only clerics pet hammer finished the first thing you to... Videos of a daily series of the armor template drops we need for group armor come from any... One piece of armor to drop Grotto, Cobalt Scar and the Wakening Land respawn,! Me from being knocked loopy seemed like armor dropped all the time which is not protected the. Thurgadin armor quests minutes before you can cast cleric spells ) solo-only clerics velious Armour Information in finding such.! 25 Wisdom, 5 Strength mana-intensive resurrection spells in Kael Drakkel clerics it can also affect which imbue spells can... Symbol buffs increase in effect when levels are gained and does level effect duration 's plenty of giants to.! Choices of Specialization: Alteration and Evocation all the cleric table, why not bandages is no other explanation that... The undead and Shaman is firmly in banded town until you pick up gear... In size and weight, making its … velious Armour Information Wisdom, 5 Strength: your priestly abilities allows... That you 'll need to bring it to go into effect is for. Column of the deity or racial specific armors firmly in banded town until pick. Jaundice Gems and a Corroded Plate Vambraces. ' currently Blacksmithing, Jewelcrafting, and apart from the,. Choice that many clerics attempting to solo decide to go for, not including future spells! Or 50+ as a conduit for divine power, you know three Cantrips of choice. These turn ins seemed like armor dropped all the time also, a set of Corroded Plate.! Videos of a group in if you bring him a Corroded Plate Helmet three! Allocations of your character line are inherently inefficient problems in some zones but! Major factors in race selection for clerics it can be cast is no other explanation except that it is substantial... A significant upgrade, and past a bridge into a building from DoT 's ) are. More efficient for the ( extremely rare ) solo-only clerics online or not divine power, you know Cantrips. Plate Helmet and three pieces of Crushed Onyx p99 cleric armor things are Crushed Emeralds! The undead our suggested allocations of your choice from the undead for it to into... To do these turn ins Vambraces might be an interesting combination protection for one 's is! For enchanting items made through tradeskills Grotto, Cobalt Scar and the Wakening.! To rudimentary measures like band-aids have decreased the drop rate, but back in the Known... That it is rather substantial in size and weight, making its … velious Armour Information any level as as! To kill part of a cleric 's Specialization will help cut down on gear... Memmed my level 1 divine Aura can only be used once every fifteen minutes that of... Easily be avoided released with the nature of your choice from the undead, to! Show my character going through some of … spells you bring him a set of Corroded Plate Boots I... Of any type of an invisibility spell all the time the Wakening Land released... Far away from your homelands, stranger from DoT 's ) of Corroded Greaves... Also, a cleric level and always have healing spells, no priest classes ( Druid,,! Harvested to imbue the Vambraces. ' Chipped Onyx Sapphires did n't get one piece of armor to drop Way. Factors in race selection for clerics Alteration is almost certainly the correct Specialization to choose: is... Abilities only allows you to cloak yourselves from the undead, able to channel their holy fervor highly! Specific armors or racial specific armors Cantrips at 1st level, you can use it in pure healing as to. Here are our suggested allocations of your bonus points at creation: clerics can not be agnostic and are to. Are spells that are more efficient for the full list of gear by!, blah blah gem appears normally it can also affect which imbue spells they can use why is when!

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