As for the rest, the game is extremely forgiving on Normal and you can also use Shields and Extends without any penalties. Do it again, this time with Magusa or Durak to amp up the difficulty a notch and prepare you for the primary-only run. Promoted to Airman. Find guides to this achievement here. Load up Story on Normal choosing the normal route in the Prologue and kill yourself as many times as you can, then restart the game. The very major problems with this one are that it takes far too much usage to rewind through anything, and you often reset hard patterns just to be hit by them again and waste even more capsule. For another, differently organized walkthrough of Sine Mora, head to. Spectrum Legacy. Complete arcade mode with all pilots: Complete Arcade with the pilots you are missing. Use the Speed Up capsule for 20 minutes: Start Arcade with this capsule, empty it right away and restart via the pause menu. The screen scrolls forward pretty quickly and you need to balance your Speed Up capsule usage throughout the trench to avoid hitting walls. This trophy will pop after fulfilling the following requirements: Destroy a boss with 90+ seconds left on the timer. There are 12 Sine Mora EX achievements, trophies and unlocks on GOG platform curated by the community. You should have memorized the game well by now and the only things you should worry about are the instant-kill hazards in level 3. Promoted to Master Sergeant: Fulfil the requirements for Tempus Neminem Manet . Stercus Accidit Fail the Prologue . Should unlock in Stage 3 of your first playthrough. Garai's bombs do go through walls and negate bullets, but their spread makes them useless against small boss pieces. After unlocking it, start a new run (preferably on Normal) with it and clear the Story again to get this done. If you want it as fast as possible, play Arcade and reach Kolobok's 1st phase, as he shoots a lot of bullets, especially during the spiral pattern. You can get this in any mode. You can combine this with your primary-only run, but it is advisable to go into Score Attack to find how to finesse the later bosses first (yes I know it says Arcade but it can be done in S.A., this is how I did Siriad and Papa Carlo). Using a capsule or a subweapon will instantly void the requirement. Reflect 10000 bullets: Since Reflection is the only capsule you should use you will definitely get this naturally while playing. This trophy will pop after fulfilling the following requirements: Finish any stage with a hit ratio over 75%: To get a 75% hit ratio, simply kill at least 75% of the enemies in the level. Use the Roll Back capsule for 30 minutes: Start Arcade with this capsule, empty it right away and restart via the pause menu. Slows down time to give you more room to dodge and fire more rapidly, but is not as useful as it sounds. Use 150 full Speed Up capsules or less depending on how much you did in Story. In Sine Mora EX könnt ihr 12 Trophäen (Trophies) freischalten. Complete it with Soprano and Merenstein (select Challenging difficulty and Reflection capsule for an easy time) to get this done. Obviously try your best not to get hit (save yourself with Reflection whenever you can) and destroy as many enemies as possible. Promoted to Lieutenant: Fulfil the requirements for Salva Veritate . The next part is the hardest one: navigating the worm tunnel is no easy feat, as the worms are hard to dodge and to destroy and you can easily get contact damage by touching the walls. Use what little Speed Up you are allowed near the middle part when like 8 bugs suicide near you. Also, keep in mind that you start with lv.1 firepower in every level, which makes things harder on the later levels. Lastly, the game has a "Trophies" menu that keeps track of all the requirements you fulfill and also tells you in which modes you can get each requirement (hence why I won’t be always mentioning the required modes throughout the guide): it’s a handy tool that you should periodically use when you play. Dies Irae, [PST Would Like To Thank ThanatosNinja2 for this Roadmap]. Melkor is a very easy boss to no miss with Reflection, and Reflection also makes the caves easy, just be conservative and save capsule all the way through. News. Empty 100 full capsules: I highly recommend to get this requirement done with the Speed Up and Roll Back capsules in Arcade's 1st level, because 2 of the later requirements task you with using these 2 capsules for 20 and 30 minutes respectively. Nascentes Morimur Promoted to Airman . This is a list of all achievements and trophies available in the video game Sine Mora.There are 12 awards available in the game, totaling 200G for the Xbox 360 version. Play the 7 stages piece by piece in the wrong order to get even more confused about what exactly is happening. Survive for 200 seconds without getting hit: Level 1 in Story mode on Normal difficulty or level 1 in Arcade mode on Challenging are your best bets for this one. The only way to reach 90% hit ratio is to destroy the ships that appear on the left side of the floating minefield, so you need subs that dodge walls and hit behind you, which are only found in these two pilots. Load up Arcade, use the full capsule, die. The only reason why anyone beats Arcade for the first time. Hint: Reflection is OK (shots reflected do not count as harming you). It also does large amounts of damage to boss pieces, but you have to get closer to them than you would prefer to be. Parental Controls Learn how to manage your family’s video game and device use. Play normally until the last phase and leave 1 turret alive. When you reach the last phase, use any Reflection you have left to destroy as many turrets as possible, while making sure to prioritize the leftmost one which shoots an insane amount of bullets. The GE-22 Liberator is by far the superior ship and I will mention it frequently throughout the Guide, therefore ignore the other 2 ships (except for a requirement) when playing Arcade, Score Attack and Boss Training. I simply recommend to earn this naturally while playing Arcade mode. Mixing classic shooter sensibilities with contemporary presentation, Sine Mora is a gorgeous shoot'em up offering both a Story Mode that weaves an over-the-top tale and an Arcade Mode that provides deep, satisfying gameplay to challenge fans of the genre. By the time you are done with this rank, you will have probably been playing for 8 hours. It is entirely possible that this is your last requirement for this rank, and if so, try to knock out some future requirements or some challenges. Starting time for each area is +15 seconds from Hard, penalties take away 3 seconds except for instant kill areas, and time gained for killing enemies is multiplied by x2. Your primary weapon is a ten-level center fired laser which differs by plane, not pilot. Not as hard of a challenge as the first two, get through Stage 2's mines without a gun. Really self explanatory, should unlock in Stage 1. Complete Story Mode using only the primary weapon, Choosing AN, Normal difficulty, and the normal pilot route nets you 15 continues. Sine Mora EX is a side-scrolling shoot'em up that provides a unique challenge, where time is the ultimate factor. Swappa's Sine Mora EX buyer's guide helps answers what you need to know before buying. Notice what the lights on the cannon indicate, and if the leftmost light lights up, try to get the cannon to fire directly below and to the left of the cannon so that the left side of the screen is safe from the spinning lasers. ... Trophy View. Need to translate "sine mora" from Latin? Mixing classic shooter sensibilities with contemporary presentation, Sine Mora EX is a gorgeous shoot'em up offering both a Story Mode that weaves an over-the-top tale and an Arcade Mode that provides deep, satisfying gameplay to challenge … This trophy will pop after fulfilling the following requirements: Used primarily for primary-weapon only runs due to having a secondary that, after 20 uses, was not determined whether or not it actually does damage. If you really want to delve into the narrative visit the encyclopaedia in the options menu or Wikipedia. I recommend the GE-22 Liberator, Reflection capsule and either Pytel or Koss since they have the best subweapons. Time spent in menus does not count. If you have found something else useful, let's integrate it in this guide. Image view. Beat Stage 1 with all three planes using all the subweapons and capsule you have and immediately disregard two of the planes for good. Fight the boss normally until the last phase and leave 1 turret alive. If you need a visual reference, then check the primary-only + 1cc run under the Dies Irae trophy. You will likely get at least one S rating when you get used to the game and when you are working on the later requirements, however an easy way to get it would be to go into Boss Training on Normal, choose Matouschka, the GE-22 Liberator with lv.7 firepower, a Reflection capsule and any subweapon you want (I highly recommend not to use any subweapon during the fight though). Upon activating Speed Up, a rotating bar can be shot that connects the wheels. Sine Mora is a shoot em up, which for the uninitiated, can range from classics like Gradius to yesteryear legends like Ikaruga. Counts time actually spent playing the game. You cannot continue to the next stage post-completion and no continues are allowed. Sine Mora. Another difference worth noting is that Arcade has no Insane difficulty available now and for the Insane-related requirements you are forced to play Score Attack mode, where there are no Continues available and where you can’t cheat the hardest requirement for this version any longer (more info under Dies Irae ). Die folgende Liste zeigt euch alle Trophäen und die Bedingungen zum Freischalten auf einen Blick. Using the Reflection capsule without shooting, kill 10 enemies. Since you can choose Challenging mode in this version of Sine Mora, this should be easy to accomplish. Das nett anzusehende Shoot ‘em up bietet neben dem Story-Modus, der eine unglaubliche Geschichte webt, auch einen Arcade-Modus, der Fans des Genres mit tief gehendem Gameplay herausfordert. Destroy every boss using only the primary weapon. Just make sure you never use any subweapons and capsules, otherwise the requirement will be instantly voided for the current run. It should be around 30 trophies total, most of which are rare. Play one select full stage starting with a level 1 weapon and full capsule on either Hard or Insane. The killing bullet must be a reflected one. View all the Achievements here The hit ratio is ( enemies seen / enemies killed ). Confirmed working 10 Sep 2014. Full list of all 12 Sine Mora EX trophies - 9 bronze, 2 silver and 1 gold. Stage 2 never looked so easy after this, and this challenge comes with a bonus- since this is technically a stage on Insane and you can't pick up anything, completing this has around a 65% chance of glitching the last requirement for General of the Air Force in a good way (although I would say doing the requirement the regular way is actually easier). Finish a stage with .5 seconds or less remaining. When you reach it, go to the bottom-right part of the boss and use the capsule: time will slow down allowing you to shoot a rotating bar on the wheels. Levels 7+ do bring torpedoes which are alright to look at if you don't immediately die when getting them, however. The 100 seconds are cumulative and can be gotten in multiple attempts. Try to get to Acridoidea without ever getting hit so you can save your shield for the homing missiles on Acri's 4th part. As soon as the 2nd phase starts, get among its many legs and use the subweapon. Complete a stage without using a continue: This is very simple to get in Story mode's 1st level on Normal mode. Difficulty can be set to Normal or Challenging, neither of which is a real problem to finish. Sine Mora EX Trophy List • 12 Trophies • 6,830 Owners • 5.82% Average 0 Platinum • 1 Gold • 2 Silver • 9 Bronze DPatriot's Sine Mora EX Trophies • PSNProfiles.com Same constraints as Hard, except for that all destroyed enemies explode into the dumbest looking suicide bullets in any game (energy balls that fly out in a circular wavy pattern and are hard as balls to dodge). Deploy 200 subweapons: Simply use any combination of subweapons 200 times across all modes. Make absolutely sure to kill as many enemies as possible and never get hit, otherwise time will run out before you reach Kolobok. Just don't use capsule or subweapon (you can go through the first two big ships in the Prologue, button mashing is the only way to kill them). Introduction: Your rank decreases when you are damaged, use a Capsule or a subweapon, however feel free to use these 2 when in danger, because the rank gauge does not decrease that much per subweapon use and if you don’t abuse capsule usage. Salva Veritate Promoted to Lieutenant. Although I could write a text guide for each level, it is easier to follow the video below for the most part, while keeping in mind what follows: I do not use subweapons in the video below except for one in level 6 but this doesn’t mean that you shouldn’t, therefore use them when you are in trouble, you run out of Reflection or you can kill more enemies on screen than you could with just the primary fire; also keep in mind that you are forced to use at least 1 Punk Spirit (Koss’ subweapon) when you reach the minefield in level 6, as you will need to destroy at least 1 wave of ships coming from the left to increase your hit ratio enough to grant an A rating, which is only possible with that subweapon; another thing you should remember is that lv.7 firepower is the best one, especially for bosses so never pick up red orbs past lv.7 if you don’t want to make things harder on yourself. The weak spot on Matouschka is the only way to do this, as destroying any other boss piece grants time and will mess things up. Stuck at 92% Boss only Primary By Mori, March 19, 2018 Complete Story Mode with Alternative Narration. Seriously not hard at all, should be earned at the same time as the 75% ratio. Destroy everything in the Prologue and remain unharmed. Finish a stage with half a second or less remaining: Go into Boss Training and choose Angrenost on Normal difficulty. This trophy will pop after fulfilling the following requirements: The second easiest challenge- dodge the opening missiles of good ol' B6 without a gun. Playing time is over 5 hours: Keep playing the game if you haven't already earnt this. This trophy will pop after fulfilling the following requirements: Tempus Neminem Manet. Before moving on, there are a few aspects of the gameplay I'd like to underline. Otherwise, just wait for you to beat Arcade with everyone except Dryad and hope you get it along the way. Destroy the wrecking ball on Papa Carlo without getting hit with a level 1 weapon and no capsule or sub. Category page. Beat the story without dying, or use the exploit. when it is used after a 1.5 second charge-up, the only problems are that it does not do very good damage against bosses and clouds the screen, so it is inadvisable to use near walls. Melius Frangi Quam Flecti Promoted to Major . Inter Caecos Regnat Strabo Promoted to Captain . Points. Lees dan deze Sine Mora EX review om er achter te komen of deze titel wat voor jou is. Mixing classic shooter sensibilities with contemporary presentation, Sine Mora is a gorgeous shoot'em up that offers a Story Mode that weaves an over-the-top tale and an Arcade Mode that provides deep, satisfying gameplay to challenge fans of the genre. The Trick, as I like to call it, is that when an enemy fires its gun while the enemy is fully inside the shield, its suicide bullets will explode out in shotgun fashion relative to its position to you, which is excellent for scrounging up time in the last section. If you farmed this in "100 Continues", then you are done. All you have to do is destroy 100 depth charges against Acridoidiea's last stage without getting hit. No time penalties, no triggering a shield, hard body or nothing. I'm afraid it does. Ratings Process Find out how we assign age and content ratings. Mixing classic shooter sensibilities with contemporary presentation, Sine Mora is a gorgeous shoot'em up offering both a Story Mode that weaves an over-the-top tale and an Arcade Mode that provides deep, satisfying gameplay to challenge fans of the genre. As for Kolobok's 2nd phase, start the fight by using the Gemini subweapon and destroy most of Kolobok's legs easily. 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